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Thoughts on Quality: part 3 of ?

quality

You may gloss over some of these and think that they are obvious or even corny but to actually attempt to implement them will help in whatever it is that you are doing.

Thoughts on Quality 3: 8 Steps to Creating Quality
How can you create something of quality and value?

It probably first helps to solidify the definitions of these two
words. For the moment, we can work with their vague, canonical
definitions: quality is somehow “good”, value is somehow “good”.
Quality and value imply “worth”, and an item with worth should be kept
or acquired, rather than discarded.

If you are creating a story or a game, worth depends on what you want
from the creation. If you want to make copies to sell, then worth has
to do with its projected popularity, or at least the appreciation of
whatever segment you want to impress. If, however, you create to bring
something of worth into the world, then worth depends on satisfying
somebody, either now or in the future. That somebody may be you or
that one interested researcher several generations from now.

Steps for creating something worthy:

  • 1. Be blessed with a worthy brain.

You need a brain where seeds of creativity are capable of taking root.
Not everyone has the same capacity to expand their vision around every
subject, but most people have the capacity to be creative around some
subjects. You may need to identify those subjects where your
creativity can work. You should still occasionally study other
subjects in order to help your brain expand into those areas.

  • 2. Prepare your brain so that worth can flourish.

All ideas, thoughts, inspirations, inventions, and so on appear in
your brain seemingly at random. The very subject of this article, the
very words of this sentence, simply come to me. Why to me, and not to others?

The primary reason why worth comes to some people is that the
groundwork is laid. Ideas come as a result of triggers in thought
patterns. The more diverse the thought patterns, the more ideas you’ve
been exposed to, the more relationship possibilities that can exist
and appear.

If you never learn about the sky, the stars, the moon, or anything in
outer space, you will never come up with an idea about how things in
outer space interact. You may come up with an idea about outer space,
but you will be re-treading ground that already exists. In the rarest
of circumstances, you may come up with a wholly new idea about outer
space, and in the rarest of rare circumstances, you may even be more
correct about it then everyone else because you have not been hampered
by “group think”. But that is pretty atypical.

For those who don’t know, group think is the phenomenon of a group of
people being unable to break a pattern because all the members within
the group don’t see other possibilities outside of that pattern. It is
what causes one group of players to not like a game that the rest of
the world likes. For instance, they may always begin the game by doing
a certain action because it seems like the most natural thing to do.
After doing this action, the game may then not play well. At the same
time, all other groups don’t start the game this way and the game
plays well for them. The members of the group never think about
starting the game differently, so they never get to a stage where the
game plays well.

All the more so do each of our own brains work within a very narrow
“group think”, or “self think”. Without exposing yourself to a range
of ideas, topics, and disciplines beyond your own devising, your brain
is not being cross-pollinated fruitfully. Even running an idea past
one other person gives you a whole new perspective on the idea.

That means listening without defensiveness, being receptive to new

ideas, and challenging your own worldview on a regular basis. This is
not something that everyone can do.

With a head full of ideas and an open and active imagination, new
ideas begin to grow like shoots in a garden.

  • 3. Work, rework, and prune your ideas.

Anything can flourish in your brain, but not every idea is a worthy
one. You must learn to recognize those that are worthwhile from those
that aren’t. How? The ones that themselves lead to new and other
ideas, and that have strong roots - i.e. a solid foundation - are
worthy of attention. Ideas that are unprovable or untestable generally
aren’t.

The sentences that I’m writing come out from my brain, and I don’t
know why the words I first write come out the way that they do. But
that doesn’t mean that I simply dump them onto the screen and then hit
“Publish”. Some thoughts I think through. Others I write, and then let
sit. Then I come back to them and see if they still seen solid. Still
others I may write down and then later delete, because they don’t seem
to hold up over time.

That is the way we winnow through weeds of thought in order to make
room for worthwhile ideas to grow.

  • 4. Challenge your ideas

In game parlance, we call this playtesting. We are often thrilled with
our own ideas, but often they don’t stand up to testing from a fresh
perspective. Or, the ideas may simply not be original, but we didn’t
realize it.

You have to get your ideas out there and get them attacked from all
directions. For writing, you have to start reading other material on
the subject, including those that disagree with your point of view,
and take them seriously.

  • 5. Let ideas stand over time.

Ideas should be able to stand the test of time. If you come back to
something after a day, or a month, it should still thrill you. This
doesn’t guarantee that something is worthwhile, but it can show you

  • 6. Polish.

Never let your ideas molder. Always try to rewrite or rework. A solid
way to polish an idea is to continue to the next idea using the first
one as a basis. Then come back to the original idea. Does it still
seem like something worthwhile?

Polish refers to dotting i’s and crossing t’s. While neat presentation
and thoroughness is not the meat of the idea, it is very important to
a finished work. Not only does it attract interest, it also allows you
to review the material and turn it from rough format to presentable
material.

  • 7. Publish.

My old boss used to say that “the enemy of a good idea is a great
idea”. In truth, there is no end to fixing, reworking, and rewriting.
At some point, when you have something good, you just have to get it
out. Waiting until it is perfect is just a way of not getting it out,
at all.

  • 8. Thank the baby jesus for publishing.

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