SKIN RENDERS.
These renders depict my final skin system. Conceptually, the skin is encasing a volume whose form has been dictated by the program areas within it. As a program applies and exerts pressure onto the facade, it adapts accordingly by densifying, spreading out, or deleting itself altogether.
Below is a wooden model of the facade. The model represents the target surface that the scripted modules were arrayed on and begins to identify zones of pressure within the building as its contour evolves.
Popularity: 5% [?]
Related Content


























No Comments, Comment or Ping
Reply to “SKIN RENDERS.”
You must be logged in to post a comment.