Para-P.S 1 STIMULATOR
We have recently received the PS 1 proposal from Para. Para was a finalist in this years Young Architect’s Program organized by PS1 MoMa. Please take the time to view there interesting proposal>
From Para:
We’re pleased to announce that PARA-Project recently placed as finalists in this year’s Young Architect’s Program organized by PS1 MoMA.
Addressing current economic conditions, we proposed the project work as a Stimulator – expanding the familiar notion of economic stimulation to include the sensorial and intellectual.
The proposal is conceived as an inhabitable, fuzzy lumber stack – an off-the-shelf resource only provisionally located at PS1 before distribution to the public for entrepreneurial uses. Challenging the convention that minimizing material creates efficiency, the PS1 Stimulator proposes that the maximum accumulation of material can yield excess as resource.
From Excess to Resource
We propose a new attitude toward the culture of excess. Unlike the past, excess is not waste. And unlike the present, excess is not simply reused or recycled. Excess must be thought of as a resource. At PS1, we address excess as utility. Excess should activate. Excess should stimulate. As such, our proposal aims to place PS1 in a chain of 3 stimulus packages: Economic, Sensorial, and Cerebral.

Excess as Resource = MASSiveness
As a result of budgetary constraints PS1 installations typically rely on a material and structural economy of means that result in a tectonic of Thinness. But if material is instead considered as a resource whose accumulation is desirable we arrive at Mass and the archaic tectonic of the lumber stack – a renewable resource with maximum use value for the public following the PS1 installation.
Fuzzy Mass
By shifting the lumber within the stack, the mass’s distinct shape becomes fuzzy, ambiguous, and suggestive. The fuzz facilitates the required program (shade, seating, pools, etc.) and alludes to alternate ones.
Stimulator Tips
The lumber stack is programmed by a catalog of tip modifications, providing sensorial stimulus as seating, swinging, misting, lighting, and playing.
Second Life
The PS1 courtyard acts as a temporary holding area for the inhabitable lumber stack before the resource is distributed to public and private, non-profit and for-profit institutions to be used for further entrepreneurial projects. The lumber stack will slowly disperse over the course of the summer as the public is invited to propose alternate uses for the material.
Team:
Design: Para Project
Structures: Schlaich Bergermann und Partner (NY office)
http://www.sbp.de/en/fla/mittig.html
Renderings:
Mariano Recalde & Matthew Liparulo
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