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core.form-ula

FINAL.

(433 views)

3.jpg

3rd floor interior rendering

The semester finished with the work at a level of development corresponding to the following images and drawings. read more

Popularity: 27% [?]


INTERIOR/FORM

(299 views)

interior read more

Popularity: 16% [?]


SKIN RENDERS.

(324 views)

skin render

These renders depict my final skin system. Conceptually, the skin is encasing a volume whose form has been dictated by the program areas within it. As a program applies and exerts pressure onto the facade, it adapts accordingly by densifying, spreading out, or deleting itself altogether.

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Popularity: 6% [?]


SKIN.

(360 views)
skin system

Here are some renderings of the skin system removed from the building geometry. These were done in Maya. Floor plans/sections coming soon. read more

Popularity: 15% [?]


Skin test 002

(266 views)

skin system

These are renderings of the skin system deployed over the facade target surface. The images depict the skin system isolated, peeled from the rest of the building volume. These were done in Maya. read more

Popularity: 12% [?]


SCRIPT (2)

(402 views)

skin system

The script is in final working order, the module has been configured in its entirety (for the moment) and the process of arraying and thickening has now been performed without a snag. Ideally, there will be a component in the module that changes over the course of the array via a variable within the script and pressure within the building or site. This should be fleshed out this week. The program study will determine the form of the building and resultant facade by Monday (4/7/08). The rough render below illustrates the modular field in its current state. Apologies for the rough quality, it is the result of a technical battle that has been waged since the scripting started.

Popularity: 9% [?]


SCRIPT.

(629 views)

seed module

(innitial module_”showzbuffer” view used to illustrate its dimensions)

The script is in a primitive form, but it successfully creates a structural network using my modular system. The next steps will involve the addition of curves and corresponding lofts to add flesh to this skeletal product.

By adjusting the point locations and created curves of the initial module, the script can be tailored to each project within the studio. The control factors are pretty straightforward. Simply deciding what additions or augmentations to make to the “seed”module in the form of point data and curve/loft creation will allow for the project to evolve at a new rate of speed.

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Popularity: 14% [?]


SKIN.

(308 views)

modular array of facade

Ive tried getting the structural system mapped onto the surfaces of the building, but an array of a 2D object is the only thing working as of now. I need to figure out how to array a 3D module in order to accurately render my system. The render below is of the scripted 2D object, a sort of veneering compared to its full form. read more

Popularity: 14% [?]


VENEER.

(346 views)

concept model

In learning more about my biological skin system, the distinction between primary and secondary systems has made itself apparent. Stingrays have a fleshy, porous surface around their bodies. It is through this layer of skin that they receive information on their environment and immediate proximity through a selectively-permeable network of pores, ducts, and nerves. This fragile layer is shielded by a veneering of small scales. These scales, similar in resolution to a shark’s, provide a barrier between the hostile environment of the ocean, and the delicate technology of the stingray. read more

Popularity: 9% [?]


MEAT.

(362 views)

paper study model

We’ve begun to discuss adding flesh to the models and structural schemes that we have developed in studio. These are some study models that I hoped would start uncovering the maneuvers and vocabulary associated with this particular agenda. In short, I’m trying to add some meat to the relatively flat bones that have developed up to this point. read more

Popularity: 8% [?]


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