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Scripting.++: wework4her

(351 views)

Screen shot 2010-01-13 at 9.57.23 PM

New addition to our 3rd column scripting++ section wework4her

_Context and argument.

Ted Kruger , in his lecture series, Instrument and Instrumentality , uses Herbert Simon’s distinctions between ‘natural’ and ‘artificial’ sciences to describe the ‘sciences’ as operating on two agendas: understanding the world ‘as-is’ and speculating on ‘as-it should be’. Subscription to, and extension of the argument would mean that ‘applied science’ could be posited as the bridge between the two. Further, (architectural) ‘design as research’ could be argued to exhibit similar properties of using, translating, transposing and adapting the descriptive tools of natural science to engineer an imagined and wished world. However, it could also argued that this ‘translation’ has to be negotiated against more ‘weathered’ concerns of design including discourses on formal language, performance fitness, spatial perception and experience, socio-cultural implications etc. The over-arching context of this paper will be ‘apposing’ the current interest and rapid evolution of computation within architectural design, against such an idea of applied science. read more

Popularity: 3% [?]


Scripting.++: biothing

(331 views)

Screen shot 2010-01-13 at 9.57.46 PM

New addition to our 3rd column scripting++ section

biothing is working on an algorithmic articulation of the interface between the material behaviors and computational instruments in an attempt to engage with complexity. Computational patterns are understood as deep in terms of their potential to produce expressions at various scales. At the core of the work is an accumulative library of scripts and methods for their transcoding, networked with constraints of materials, structure, esthetics, fabrication and assembly. Evolving algorithmic infrastructure allows a designer to work at the scale of information linked to various forms of materialization. read more

Popularity: 3% [?]


SOFTlab: pAlice

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SOFTlab participated in Random Number’s SYSTEM:SYSTEM exhibition with their site specific installation, pAlice. The piece connects all of the openings in the room with a singular surface, turning it inside-out and giving viewers reference to the exterior of the room without physical access to it. Viewers can also look inside the surface from the outside of the room and see a space that is the surface average of these openings without actually seeing the interior space of the room. pAlice is made of over 2400 laser cut triangles and over 3600 custom connections. All of the tooling and labeling was automated using a custom written MEL script.

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Popularity: 14% [?]


modeLab Parametric Design Workshop | NYC

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Fellow Pratt colleagues Ronnie Parsons + Gil Akos , Partners @ Studio Mode will be conducting a parametric design workshop here in NYC this December.

Description :
This workshop will focus on the conceptual context and technical understanding of parametric design through a carefully constructed 2-day curriculum. Participants will learn to engage the parametric modeling plug-in Grasshopper in a meaningful and productive way that draws upon the collective sensibility present in the group. read more

Popularity: 13% [?]


soft.core: HYPE by Joshua Davis and Branden Hall

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HYPE is a creative coding framework built on top of ActionScript 3. A major goal of HYPE is to allow newcomers to Flash and ActionScript to creatively play and express themselves while they are learning how to program. To get started, the user needs only the most basic knowledge of programming – variables, conditionals, loops, and functions, for example. As the user learns more about programming they can extend HYPE and thus grow their skills, while at the same time inspiring the next generation. Check out Joshua Davis’ work on his site and some examples below.

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Popularity: 7% [?]


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